Well, open class.c
Now have a look for the thac0 array.
Yeah, the thing with a load of numbers.
For your classes, there will be one of these arrays each.
Change the thac0 by adding a couple of numbers at the end. The amount
of numbers is lvl impl + 1.
eg:
Mage
100, 20, 10, 7, 5, 6, 5, 3, 2 , 1, 0
/* 5 */ /* 11*/
This would be for mage with 10 levels, incuding the god ones.
To add to that:
Mage
100,20,10,7,5,6,5,3,2,1,0,-1,-3
This would add 2 extra levels.
When U do that, u have to go down near the end of the file where the
titles are, and add a few corresponding to the number of levels u
added.
Now open structs.h
Find where lvl_god, lvl_grgod, etc are and change them to the highest
couple of levels. So if u added 3 levels, lvl_impl would now be
level 37.
Change those, and exit.
Compile your mud, and then go and delete the playerfile.
Yes, this is necessary unless u have a script or something which
updates levels automatically. If so I would love a copy :)
Okay....run your mud, and voila.
New levels :)
/Raf
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