Re: clans

From: Admin of The Keep (dkoepke@california.com)
Date: 10/04/96


On Fri, 4 Oct 1996 goamkows@kirk.geog.sc.edu wrote:

> ya know, i just used one of the spare ints in player_specials to store
> the players clan and created a simple do_join_clan command and made a
> GET_CLAN macro. 
> 
> everybody seems to be making such elaborate clan code, yet my system
> seems to work quite well :)
> 
> can somebody clue me in to what i am missing? ;)

Dynamic clan creation (eg., online creation of clans that can be
edited/deleted), clans with ranks, clan halls, and warring, pkill-only
clans, quests to enter clans, clan lockers, clan banks, etc.

It's a bit more complex than doing a few defines.

  <*=-+Daniel+-=*>
  "Forgive me father, for I am sin."


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