Re: [NEWBIE][CODE] Embalmer code

From: Niese-Petersen (Tenp@cris.com)
Date: 10/15/96


On Tue, 15 Oct 1996, John Doe wrote:

> On Mon, 14 Oct 1996, Admin of The Keep wrote:
> > On Sun, 13 Oct 1996, Stefan Jakobsson wrote:
> > > > Anyone solved the problem with getting the embalmers bags to be rentable?
> > > 
> > > I've been pouring over the code and the only solution i can see is to 
> > > allow corpses to be rented, but doesn't that cause a whole new set of 
> > > problems?
> >   Then make a new type for the bags.
> 
> That would defeat the purpose of having the cool description of 'a bag
> made from receptionist's skin'. :P . I don't remember for sure, but I
> had ported the embalmer from a taxidermist spec_proc from MERC, and I
> think merc saves the descriptions on objects... so... if you look at their
> source... *shrug*
> 

Or even better.. Write an awesome ASCII load/save rentfile system :) 

Working on it :)
---
Erik Niese-Petersen
Aka Quint The typo God
Realms of Darkness IMP





+-----------------------------------------------------------+
| Ensure that you have read the CircleMUD Mailing List FAQ: |
|   http://cspo.queensu.ca/~fletcher/Circle/list_faq.html   |
+-----------------------------------------------------------+



This archive was generated by hypermail 2b30 : 12/18/00 PST