Re: [Circle] communication

From: Derek L. Karnes (
Date: 11/01/96

Edward Glemkowski wrote:
> i want to be able to use a comm channel without actually having to
> specificy a person using it, something like:
>   ACMD(do_qsay);
>   qsay(NULL, buf, 0, 0);
> however, obviously, NULL won't work :P
> is there any convenient way to specificy some dummy user (e.g. Puff,
> loaded in some room that is inaccessible), without using a spec_prog
> or a mobprog?  (basically, i just want an announcer :)

I guess you want an announcer that doesn't exist in the mud.. why not
just set up a loop to go through all the playing characters, and just
send_to_char() to them? The comm channels are all highly dependant on
haveing an actual (N)PC use them. 


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