Re: [Circle] [circle][code]SET Command

From: Shawn A. Daniel (
Date: 11/13/96

the problem you are having is that the set command actually only reads the
first letter of the race/class name, so the letter that they select on the
menu is the letter used to for me I have    Ha[L]fling

so to change someone to a Halfling from human, I try SET DAMION RACE L
and it will change the player Damion to a Halfling....took me a while to
figure this out...but it works.

Shawn A. Daniel
Damion Thaed -  DungeonMUD

> From: Dan Johnson <>
> To:
> Subject: [Circle] [circle][code]SET Command
> Date: Tuesday, November 12, 1996 10:56
> I seem to be having a problem.....
> I added allthe races to my MUD, and coded the set command
> so implementors can set races ...but it seems to be screwed up.
> when I type set <player> race <race> it gives me a totaly different 
> race. Now even if I type set <player> race lala or something stupid 
> like that, it still will set a race..I dont know whats wrong heres what 
> I type to set races:
> case 49:
>     if((i = parse_race(*val_arg)) == RACE_UNDEFINED) {
>       send_to_char("That is not a Race.\r\n",ch);
>       return;
>     }
>     GET_RACE(vict) = i;
>     break;
> I dunno...If someone can give me some insight...please do
> Oh..and if your wondering...yes I set the i to =0 in the beginning,
> so thats not the even messes up on first set command.
> Thanks,
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