[Circle] Crash_load

From: Daniel W. Burke (dwb@ix.netcom.com)
Date: 11/14/96

On 14 Nov 1996, Burkhard Knopf wrote:

looking in interpeter.c when the character it dropped into the game, I 
noticed this lines:

   if ((load_result = Crash_load(d->character)))
       d->character->in_room = NOWHERE;

Is it just my imagination, or does this not really do anything good or bad?
I would think that just the line:

    load_result = Crash_load(d->character);

would do dandy.


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