Re: [Circle] Battle Field (CRASH-BUG)

From: Eduardo Gutierrez de Oliveira (eduo@sparc.ciateq.conacyt.mx)
Date: 11/21/96


On Wed, 20 Nov 1996, Zbynek Vyskovsky wrote:

> > Do you plan on updating this file for bpl11? I am stuck in a conversion of
> > real rooms to vnums and can only run the server if I comment that check,
> > since it core dumps. Is If do comment it then it loads and the battle goes
> > on, but It loads the players in the void and then transfers them.. to the
> > void!..:)
> > Do you plan on updating it or do I start hacking my way into this
> > code?..:)
>  Sorry, I haven't bpl11 version. I haven't my own MUD, I'm only only GrGod
> on MUD which I'm programming. It depense on Implementor. Don't comment check
> but set variables battle_min_room, battle_max_room, battle_start_room and
> battle_recall room to existing rooms. I will write it to README-file how to
> set them.

I did define the battle rooms, it crashes when checking the rnums against
the vnums (I think, since if I comment that it runs), then, when the
battle begins, all players are transferred to the void...

The check doesn't run well, but I don't know how to fix it yet, also the
transfer code is wrong (or depends on the previous check, which doesn;t
run as planned).

Luck

Myth

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Eduardo Gutierrez de Oliveira                  eduo@sparc.ciateq.conacyt.mx
Administrador de Internet                            Internet Administrator
Proveedor de Servicio Internet    CIATEQ, A.C.    Internet Service Provider
 Centro de Investigacion y Asistencia Tecnica del Estado de Queretaro, A.C.
                     http://sparc.ciateq.conacyt.mx/
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