Re: [Circle] moving areas

From: AxL (
Date: 11/25/96

> time the mud reboots/crashes, the area gets loaded to a different part of
> the world. I'm wondering if this is even possible. Any thoughts?

	A room spec_proc that changes the room exits of where the zone
connects to the rest of the world would do it.
	Speculation only, of course...I haven't done it. (yet) :)
-axl @)-->--    "Beneath the stain of time, the feeling disappears.
 axl@mindwarp    You are someone else.  I am still right here." - NIN

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