Stock bug report.

From: Yoink! (xombi@accessus.net)
Date: 12/14/96


Hmmm....

ACMD(do_sneak)
{
  struct affected_type af;
  byte percent;

  send_to_char("Okay, you'll try to move silently for a while.\r\n", ch);
  if (IS_AFFECTED(ch, AFF_SNEAK))
    affect_from_char(ch, SKILL_SNEAK);

  percent = number(1, 101);     /* 101% is a complete failure */

should be...

ACMD(do_sneak)
{
  struct affected_type af;
  byte percent;

  if (IS_AFFECTED(ch, AFF_SNEAK)) {
    affect_from_char(ch, SKILL_SNEAK);
    send_to_char("Everyone around you now notices your presence.\r\n", ch);
    return;
  }

  send_to_char("Okay, you'll try to move silently for a while.\r\n", ch);
  percent = number(1, 101);     /* 101% is a complete failure */


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