Re: [Code] mobprogs

From: Ron Cole (
Date: 01/16/97

> But Now I have one more problem... the act_trigger is only check at
>mobile pulses and checking it every 10 seconds is a bit slow... I don't
>want players to just sit and wait for something to happen. I changed the
>PULSE_MOBILE to one second now, but I think that this is even worse then
>sending act's to all mobs.

The problem is that the actions from an act trigger are stored in a queue
attached to the mob and executed at PULSE_MOBILE.  Just change it so it executes
the commands right away instead of storing them, just as speech_prog triggers


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