RE: Looking for Ansi creating programs

From: Anthony J rye (ajrye@one.net)
Date: 01/30/97


On Thu, 30 Jan 1997, Gary Barnett wrote:

> 
> -----Original Message-----
> From:	Anthony J rye [SMTP:ajrye@one.net]
> Sent:	Thursday, January 30, 1997 7:13 PM
> To:	Gary Barnett
> Cc:	'Circle Mailing List'
> Subject:	RE:  Looking for Ansi creating programs
> 
> 
> If i may add AcidDraw is another very good prg. Somewhat similiar to the
> draw. if you dont like the draw thats another alternative :)
> 
> Having never used AcidDraw I cannot comment on it...
> 
> > This is really an excellent ANSI editor for DOS. It can do ANSI emulation.. I played
> > with it a bit for the mud as a diversion.. kinda fun :-)
> 
> Actually this was a typo.. or just a lost thought maybe.. In saying 'emulation' I meant
> animation. I remember using the heck out of it [Thedraw] to create animated sequences
> for my BBS. I created one for each door, and had the other usual ones.. Was good fun..
> I think that lost at could be revived in muds.. I'd love to be able to send an ansi animation
> lasting maybe five seconds when a player dies.. Like an animation of someone falling to
> their death, etc.. Just a little touch.. but those are the ones that make the whole
> something more than it's parts. 
> 
> As far as implementing that goes, you need a way to stream the chars at the player fairly 
> effectively.. The bbs had the advantage of lagless operation excepting line noise, and the
> full attention of the processor.
> 
> 
> --Mallory
> 
> 
> 
> 
> 
> 
> 
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> 
Yeah that would be difficult to code. but i dont see why it cant be done
:)
 I think thats an excellent idea :)
i know a mud that has picture for mobs kinda. But they arent animated :)


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