Re: RE: Backstab.

From: Mental (kjek@excalibur.onate.nmhs.edu)
Date: 02/04/97


On Tue, 4 Feb 1997, Ryan Linn wrote:

> What I did was just added a WAIT_STATE in the backstab so that they 
> couldn't execute any more commands for a certain amount of time after 
> they backstabed.  PULSE_VIOLENCE is one round, so you can multiply that 
> by whatever you want in order to cause the person to "lag" for how ever 
> many rounds you want.
> Ryan Linn
> 
Command lag would not prevent a backstab flee loop, since the player 
leaves combat, waits, and steps back in.  But that will at least slow 
them down (not by much.)
                                         _--~~^^~~`-.,
               ,--~~~^'~-__            /~             :.
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.'----`--,'   _,-~~~~~~~------~---,'     ,'--------`------`--------------|` /
  - - - /   ,-'<- - - -> Justice,~    ,`Justinian <- - - -> - - - - - - (  (
----.--,'  ,~------------------~    .:~------------,-------_-------------|, \
     `\__./  Kwon        ~_        ,: The         ."      .`               \_
              J.           '--..-~` Bringer___ ,-~       .:
               Ekstrom                 _,-')Of`       _,-`
                                      (_  Truth _,--~`
                                        '-,)__-`

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