Re: [Code][ARGGH!]

From: Daniel Koepke (dkoepke@california.com)
Date: 02/08/97


On Sat, 8 Feb 1997, Mac T. Wheeler wrote:

> Although I have the bitvectors !GERN and !RUNECASTER showing
> in OEDIT under OasisOLC, when I set these bits they are ignored.
> 
> A test char of the class Gern can still wield a !GERN weapon.
> 
> Anybody wanna point me in the right direction?

Bitvectors do nothing by themselves, their behaviour has to be
coded.  In the case of the anti-class bitvectors, there's a
function near the end of class.c that you'll need to change
appropriately.  I don't remember the function name, sorry.


--
Daniel Koepke
dkoepke@california.com
Forgive me father, for I am sin.


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