Re: weapon profs

From: Ghost Shaidan (ghost@eola.ao.net)
Date: 02/17/97


It is...but if you are on 3.0, v0 isnt used for anything, so you could
store it there...

On Mon, 17 Feb 1997, Walter Goodwin wrote:

> > 
> > On Mon, 17 Feb 1997, Daniel Koepke wrote:
> > 
> > >   dam += GET_SKILL(ch, GET_OBJ_VAL(weap, 3))/10;
> > Okay.. what is weapons use all the values, smart guy? :P
> 
> Well, there IS the half a, erm, another way.  I seem to remember
> the 4'th value is used to hold the "type" of weapon (slashing,
> vorpal, grep (??),  Use those to decide which skill you want to
> use.  Orrrr, you could add a new value to the obj. structure, if you
> have an olc, it's trivial to convert the object files over.
> 

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