Re: [IDEA] levelless mud

From: Daniel Koepke (dkoepke@california.com)
Date: 02/23/97


On Sun, 23 Feb 1997, claywar wrote:

> The point I was trying to get at is that the world should be more of a
> genre than a theme.  Themes in my mind try to direct the players too much,
> and in a true RP environment, players should have their own goals, and go
> about on their own quests in hopes of attaining these goals (note:
> character goals, not player goals).

Your genre is role-playing. In order to have role-playing, you need to
give a player a role to play. If you have an unthemed world, then their
is no role to take on.


--
Daniel Koepke
dkoepke@california.com
Forgive me father, for I am sin.


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