Re: [Code] Animate Dead

From: Akuma/Chris Baggett/DOOMer (doomer@BAYOU.COM)
Date: 07/11/97

>I am not sure if this can be done, but maybe the range of mobs could be
>only templates (to account for stats) and the actual description of the
>mob could be whipped up in the moment of animating the corpse...
>Is this feasible?

  One Word: Yeah.

That's basically what I used in my MUD's 'elemental summon'
spell.   We have mobs created (actually total copies of fidos, with
different names) and all we do, is change the mobs stats,
based on the summoner's stats, like the mobs
hit points are a random number between
(MAX_HP(Summoner), MAX_HP(Summoner)/4)
Level = (number(LEVEL(Summoner), LEVEL(Summoner)/4))

I basically just change a few simple stats based on the
character's stats. and then have it follow him ( i created a silent follow)
and it has a spec_proc that works pretty well :-)

anyway, yeah, it's feasible. Just remember to do a str_dup(corpse->short_desc)
if you want to see a mob named (Corpse of Nephrite)
heh... pretty kewl if ya ask me :-P

Have fun! :-)
Akuma the Raging Coder
  | "The poets talk about love, but what I talk about is DOOM, |
  |      because in the end, DOOM is all that counts." -       |
  |   Alex Machine/George Stark/Stephen King, The Dark Half    |
  |        "Nothing is IMPOSSIBLE, Just IMPROBABLE"            |
  |   "Easier Said Than Done, But Better Done Than Said..."    |

      | Ensure that you have read the CircleMUD Mailing List FAQ: |
      |   |

This archive was generated by hypermail 2b30 : 12/08/00 PST