On Tue, 15 Jul 1997, Mike wrote:
> Ok, I have to step in here. I am not going to flame about which is better
> unix or win95, or my personal views of zMUD (which for those who care is
> very little), but its the comment on the "FASTEST" way to create areas. I
> as an Implementor get too many builders who want to finish a sloppy zone
> fast just to be advanced. IMHO, the areas should be done Completely, not
> Quickly (ever hear the phrase Quality over Quantity?).
I don't think speed in zone building implies lack of quality. Good
builders may spend weeks planning a zone out in their heads or on paper,
and much longer writing good descriptions, but they don't want to spend a
lot of time doing the grunt work of transferring ideas into mud data.
I think David's reason for saying offline building is fastest is the fact
that you can write descriptions much more easily. The rest is a pain in
the butt in my opinion. I think the best way to build is to do everything
but descriptions using olc, then get the files and do descriptions
offline.
Using stock obuild and a few aliases, I can throw together a large (300
room) preplanned zone in under an hour. Putting descriptions on
everything may take me months :)
Sam
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