Re: Rent for your objects.

From: Leonardo Herrera L. (leherrer@ENTELCHILE.NET)
Date: 07/31/97

Simba wrote:
>         Rent. How do I obliterate it completely from the code and make it so that
> player objects are saved when they quit?? Hope I don't offend anyone, but I
> really think that it's completely stupid to have to store your stuff. It
> seems a lot of people don't like them, and I think they detract from the
> overall entertainment value of the MUD. Actually, what I think would be
> even better is to have both; players won't be annoying by having to
> retrieve all their stuff, and, if it were possible, have an area to store
> things, where it was sort of a giant container. This, I'm sure might be a
> bit difficult, so for now I just want to have objects save with the
> players. So, if anyone (has done/knows how to) do this, I'd appreciate some
> help! Thanks! Hope I didn't offend anyone. ^_^
> Wes Fonvergne

hum... In conf.c, look


 * Should the MUD allow you to 'rent' for free?  (i.e. if you just quit,
 * your objects are saved at no cost, as in Merc-type MUDs.)
int free_rent = YES;


Leonardo Herrera L.

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