Re: [olc] suggestions

From: Sammy (samedi@DHC.NET)
Date: 08/16/97


On Fri, 15 Aug 1997, Eduo - Tempus Fugit Pseudo Admin wrote:

> OK, I will let you know what I think of it and what my builders have
> commented (I am replying to the list on purpose, since I would like to
> hear other opinions, unless sammy wants to summarize..:)

Nope I don't want to :P

> First of all, newbie builders like Oasis better, since it guides them...
> Obuild is more for seasoned builders that know stuff by memory and what to
> put where... Oasis is overkill for just changing a flag or a name, and
> obuild is perfect for this.
>
> So they have asked for an OLC that provides them with both, I showed them
> the finger then, but maybe it could be done...:)

Providing both (and then some) is what I'm aiming for.

> Something else that could be very helpful (and I have tried to make
> myself) is templates. You could set templates for mobs and either let
> builders pick a template or enforce templates on lower level builders
> (prone to making disbalanced zones) and leave higher level builders with
> more freedom.

I'm thinking of of including a hardcoded "point" system where you can
assign formulas in the code for putting values on mobs and objects.
Setting allowable points per level would be done online by the imp(s).
I'm no play balancer, and everyone's got different levels and balancing
issues to address, so don't expect a system you don't have to spend a lot
of time on.

> The ability to copy part or all of a mob to another (or to a new one if
> the 'victim' is not existing), as well as objects and rooms is a very
> solicited feature (I have it halfway in Oasis, thanks to Robert
> Sinland..:), and a 'buildwalk' is also commendable (the ability to make
> *and* link two rooms in one command, so that you can 'walk' the map while
> building it, if the room exists you connect it both ways, if it doesn't
> you build it and connect it)...

Obuild has a copy command which works on mobs/objects/rooms and also a
default feature that lets a builder set up default mobs/objects/rooms
which are copied to each new prototype.

The new room editor has a feature that lets you build and connect new
rooms just by walking in directions that don't already exist, similar to
the redwalk patch by Rasdan.

> I am not sure if there are other requests, but keeping either a log of
> changes or backup copies is also useful.

Are you looking for a lof of exaclty what changed?  I log which mobs and
objects are saved, and lump all the rooms together.  I could add a backup
system if other people think it'd be useful.  What kind of backup would
you want?

Sam


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