Okay, this is truelly newbie, but..
Remember when the list was talking about different types of damage. I was
already prepared to do that, and I have an interger in my spello for a
bitvector pertaining to types of damage (fire, ice, elec) and other
restrictions (can't hit flyers, can't hit evils, etc). So I'm trying to
make a define statement to represent checking for a quality in the spell's
damage. This is what I have currently in utils.h:
#define SPELLDAM spell_info.dam_type
and
#define DAM_TYPE(flag, bit) (IS_SET((flag), (bit)))
And I've done a few other variations of this, trying to learn on my own
how to do this correctly, like
#define SPELLDAM struct spell_info_type spell_info.dam_type
But I am thoroughly lost now. My friend who knows C more than I decided
to work the night shift till school starts, so I can't get ahold of him.
Any pointers out there, please?
Thanks as always,
Salvatore
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