Re: Multiple Mud

From: Jörgen \ (di5sig@CSE.HKS.SE)
Date: 08/19/97

> Ultima Online sort of does this... I know its not a MUD, shouldn't dare
> be called a MUD, but it is an online role playing game, so it sort of
> qualifies for discussion.
> They use about 30 or so servers.  Each server controls a piece of the
> world.  When a player moves between areas/servers, they are seamlessly
> transferred over... or something like that.

Yup.. And it gets a little help from the client too I imagine..
Can telnet-clients 'switch' to-host automatically?

// Jorgen

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