Re: 128-bit code

From: Nathan Davies (alamar@MARQUIS.NETINC.CA)
Date: 08/20/97

> > This evening, I'm going to try putting in the 128-bit code snippets.
> > looks a little daunting when you start reading it, so I thought I'd
> > quickly post up here and ask if there are any pitfalls or things I
> > be aware of before I plug it in.
> Sorry for the second email, but just thought of this as well...
> You'll need to do one of the following with your .wld, .obj, and .mob
> 1) Trash them and start from scratch.  (What I did cause I was trashing
>         the world anyways.)
> 2) Write a converter to convert from the old data, to the new.
> 3) Manually convert the data from the old to the new. (YECH!!!)
> Oh.. and as always with a big project like this... Backup the ENTIRE mud
> before starting just in case it doesn't work right, or you goof up and
> FUBAR the code.
> John Evans
> mailto:

This really isn't that hard to do(changing the wld etc files that is)...

It's great with OasisOLC...cuz you just change the oedit/redit/medit
routines, and leave the db.c alone, then boot the mud, and save every zone,
for obj/rooms/mobs, then change the db.c and it should work did
for me :)

Av fun, good luck an hey...enjoy life :)

Nathan Davies,

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