Re: Mirror image and Clone

From: George (greerga@DRAGON.HAM.MUOHIO.EDU)
Date: 08/23/97


On Sat, 23 Aug 1997, Uffe Svanstrom wrote:

>how to do so that i can make a mob in the game.

act.wizard.c line 1033 (do_load)

(assume: struct char_data *mob; int r_num; and number is the virtual
number.)

    if ((r_num = real_mobile(number)) < 0) {
      send_to_char("There is no monster with that number.\r\n", ch);
      return;
    }
    mob = read_mobile(r_num, REAL);
    char_to_room(mob, ch->in_room);

>i gonna make so when you type look, you really will se the character there
>a couple of times !(Is this hard to do)
>
>like with mirror image! it looks like this
>
Around the messages you want to clone, try something like:
  if (PLR_FLAGGED(ch, PLR_CLONED))
    (sendmessage)
  (sendmessage)

--
greerga@muohio.edu me@null.net | Genius may have its limitations, but stupidity
http://www.muohio.edu/~greerga | is not thus handicapped. -- Elbert Hubbard


     +------------------------------------------------------------+
     | Ensure that you have read the CircleMUD Mailing List FAQ:  |
     | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html |
     +------------------------------------------------------------+



This archive was generated by hypermail 2b30 : 12/08/00 PST