Re: Spell Components

From: Uffe Svanstrom (ulfs@MAIL.KAREN.HKR.SE)
Date: 08/24/97


>>Anyone know how to implement the spell components with ingredients and so on

>Magic.c line 224
>
>/*
> *  mag_materials:
> *  Checks for up to 3 vnums (spell reagents) in the player's inventory.
> *
> * No spells implemented in Circle 3.0 use mag_materials, but you can use
> * it to implement your own spells which require ingredients (i.e., some
> * heal spell which requires a rare herb or some such.)
> */
>int mag_materials(struct char_data * ch, int item0, int item1, int item2,
>                      int extract, int verbose)

yeah i know, but how do i add a spell so it uses this one ?

/uffe


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