Re: Mirror image and Clone

From: George (greerga@DRAGON.HAM.MUOHIO.EDU)
Date: 08/25/97


On Mon, 25 Aug 1997, Uffe Svanstrom wrote:

> /* now list characters & objects */
>  send_to_char(CCGRN(ch, C_NRM), ch);
>
> list_obj_to_char(world[ch->in_room].contents, ch, 0, FALSE);

You would need to add the check in the list_obj_to_char() function.  If you
added it there you would list every object twice if the player doing the
look was cloned.

 --
greerga@muohio.edu me@null.net | Genius may have its limitations, but stupidity
http://www.muohio.edu/~greerga | is not thus handicapped. -- Elbert Hubbard


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