Re: Why 128-Bit?

From: David Klasinc (bigwhale@CAPYBARA.SK-PTTSC.LJ.EDUS.SI)
Date: 08/26/97

> Within my first two nights of modifying Circle, I ran out of the 32 bits on
> player flags. I've been coding (on my MUD that is) for 7 months and have
> racked up close to 40 mob flags, over 40 player flags, and around 35 room
> and obj flags.
> Those are all just MY ideas.... When I the creator's and co-imps stick in
> ideas, then that number will grow. I just hope that 128 is ENOUGH..... I
> don't think it will be a problem for several years.  Yes... I'm quite
> serious. :)

Heh... That's what I tought... Tell me how many flags are used more than
two times in the game? :) I figured out that it's much better to make a
spec instead of flag... If you're using it only few times... But then
there are things that would be very complicated to solve with specs...


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