[CODE] Using die() in mob specials

From: Jared Buckley (jaredb@TI.COM)
Date: 08/27/97

Has anyone had any luck calling die() or raw_kill() from a
special procedure for a mob?  So far, I'm only able to get it
to consistantly crash my game. ;)

3.00 pl 11, Linux (Red Hat)

The general idea is to cause shadow mobs to die when the sun
comes up.  I've tried calling both fn's with the parameters
ch and me.  Neither seems to work.  Ideas, comments, suggestions?


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