Re: Aging

From: Sammy (samedi@DHC.NET)
Date: 08/28/97

On Wed, 27 Aug 1997, John Evans wrote:

> Greetings,
> I'm working on a command that will give the player some temorary benefits
> (to-hit, to-dam, haste, etc..) but it will age them 5 years.
> I've dug and dug through the code and the man pages, but have just come
> out more confused than when I started. I guess I'm not clear on what to
> do to age the character....

There's already an APPLY_AGE that can be used as object and spell affects.
All you need to do is add an affect to the player as if it were a spell
(don't know the details on that).

> I found the following in structs.h:
> struct char_player_data {
> /* SNIP */
>    struct time_data time;  /* PC's AGE in days                 */
> /* SNIP */
> }

The comment is misleading.  It's a structure, not a time variable.
It's also not days, but seconds.  The real PC age in *mud years* is

> With this info, I would assume that the following would age the player 5
> ch->player.time += 5;
> >From that assumption, I would say that the following would would age the
> player 5 years. :
> /* 35 days * 17 months = 1 year = 595 days */
> /* 5 * 595 = 2975 days = 5 years */
> ch->player.time += 2975;
> Am I right in this logic, or not? I think that I am, but I have the gut
> feeling that if I used that code, then I would definately screw things up.

I think you'd be stopped cold by the compiler for trying to increment a
structure.  Your logic is fine, but your basic assumptions are way off
because of the bad comment.  I guess time used to be an int but was
changed to a struct without changing the comment.

So the best way to add a temporary age change would be to use a spell-like
affect, or you can change it directly with:

ch->player.time.birth += 5 * SECS_PER_MUD_YEAR;


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