[CODE] Assassins

From: David Kasprzyk (djk@NB.NET)
Date: 09/14/97

I am trying to add the New improved Assassins code that I had come
across writen presumably by Ryan A. J. Biggs doppsoft@junctionnet.com a
no longer fuctioning e-mail address. Here is a quick look at my problem.

-- while compiling --

make[1]: Entering directory '/usr/circle30bpl11/src'
gcc -c -g -0 -Wall -fno-strict-prototypes  interpreter.c
interpreter.c: In function 'nanny':
interpreter.c:1634: 'as' undeclared (first use this function)
interpreter.c:1634: (Each undeclared identifer is reported only once
interpreter.c:1634: for each function it appears in.)
make[1]: *** [interpreter.o] Error 1
make[1]: Leaving directory '/usr/circle30bpl11/src'
make: *** [default] Error 2

--from code in interpreter.c -- snip--

      if (PLR_FLAGGED(d->character, PLR_FROZEN))
 load_room = r_frozen_start_room;

      /* begin Assassin Code - Doppleganger Software */
    if (IS_AFFECTED(d->character, AFF_MARK)) {
      as = read_mobile(AS_RNUM(d->character), REAL);           < line
      char_to_room(as, AS_ROOM(d->character));
      remember(as, d->character);
      HUNTING(as) = d->character;
      ASSASSIN(d->character) = as;
    /* end Assassin Code */

      char_to_room(d->character, load_room);
      act("$n has entered the game.", TRUE, d->character, 0, 0,


now I'm assuming that the 'as' is a correct variable and that it needs
to be defined somewhere but I have no idea where or how. Any help would
be greatly appreciated. Thank you.

  David J Kasprzyk

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