From: Crimson Wizard (cwizard@GIBLETS.COM)
Date: 09/15/97

I just wanted to take a shot at adding some things to this...

I'll play with this code shortly and repost it but, it would seem that as
a user progresses in level, recall should be harder and less desirable to

first i intend to add a statement that if they are already at recall it
tells them they're already there.. then i'll add in a check for level and
go on a percentage base from there... see ya soon with this

> ACMD(do_recall)
> {
>   extern int r_mortal_start_room; // check name of variable; might be off
>   if (ch->in_room != r_mortal_start_room) {
>     act("$n disappears in a puff of smoke.", FALSE, ch, 0, 0, TO_ROOM);
>     char_from_room(ch);
>     char_to_room(ch, r_mortal_start_room);
>     act("$n appears in a puff of smoke.", FALSE, ch, 0, 0, TO_ROOM);
>     look_at_room(ch, 1); // check function call; may be off
>   }
> }

whois|grep YEA2|awk '{print $1}'
whois|grep DOM|awk '{print $1}'
whois|grep DOM|awk '{print $1}'|cut -c1
whois tm920|grep TM920|awk '{print $4}'|cut -d@ -f1

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