Re[2]: mob flags (was Recall/Clone)

From: Angus Mezick (angus@EDGIL.CCMAIL.COMPUSERVE.COM)
Date: 09/22/97

Nah, just need to not write spaghetti.  mobact.c is getting like spaghetti, esp
if you add more stuff to it.

______________________________ Reply Separator _________________________________
>how about just adding classes and races to mobs and having mobact.c and fight.c
>act off of them as well? I am definetly going to create the 4 basic classes and
>have a function for each of them.  also, a suggestion for the next version. in
>mobact.c:  have all of the if(MOB_FLAGGED(ch,MOB_BLAH)) call a function. it
>really helps to clean up that code.

Hmm...starting to sound like data encapsulation....time to convert
this group to c++ eh?

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