Re: [code] switch bug (sort of) from "George" at Oct 7, 97 02:56:04 pm

From: Andrew Helm (ashe@IGLOU.COM)
Date: 10/07/97

> On Tue, 7 Oct 1997, Andrew Helm wrote:
> >> Type 'handbook', add a section.
> >>
> >
> >Add a section on what? How will that fix the problem?
> Don't read mail while switched.
> Your gods don't do it and if they do, you delete them.

Okay, but why wouldn't someone want to fix the behavior?
Also, why wouldn't an implementor want to be informed that the
switch command can be used in that way?

> >Why are you so reluctant to fix an unexpected behavior of
> >the switch command?
> Because my position is, I'm the imp, I own it, and the MUD will do what I
> say.  It is SO annoying when the MUD tells me I can't do that. (Of course
> with the source code I just go fix that...)

Right. I'm not saying you shouldn't fix the mud to let you read
other player's mail with ease. It might mean making a command that
loads another char so you can switch into them or a command that
let's you read other people's mail without loading their char.
Either way the unmodified behavior the mud needs fixed. It's not
at all useful unless you change it around independant of whichever
side of the "mail snooping" argument you stand on. We agree, you
just insist on calling the unintended behavior of the switch
command a feature and refuse to accept that anyone might think
of it as a bug. I'm sorry to see you caught up on such a
silly  point.

     | Ensure that you have read the CircleMUD Mailing List FAQ:  |
     | |

This archive was generated by hypermail 2b30 : 12/08/00 PST