Re: "bugs" (Was: [code] switch bug (sort of))

From: Edward Glamkowski (EGlamkowski@MATHEMATICA-MPR.COM)
Date: 10/07/97

>> Which brings up a point for the next release of the source:
>> the NODROP flag, and that it prevents even immortals from
>> dropping items that have this flag.  Now that is a "feature"
>> :P
>True, but it can be subverted if they have access to zedit.

But then, zedit is not a standard... ;)

>I added an immortal powers flag (much like holylight or
>roomflags). It let's immortals cast spells in !magic rooms,
>walk on water without boats, track over water and through

Aha!!  That was it!  Walk on water without boats...
That's a real trivial fix, too.
The tracking thing is interesting - it never occured
to me.  I'll have to add it :)

>doors, etc. I just threw everything useful that I could
>thinking of into it. It also controls whether some
>"debug" info is printed when commands are used. For
>instance, I had the switch command print out what
>percentage of the mud it had to search.

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