Re: [MULTI PATCH] Crashes with George's Patch

From: Davies, Nathan (DaviesN@AECL.CA)
Date: 10/09/97

I am also having this problem though I didn't notice until this mail
came through(mud isn't open yet)...

the offending lines seem to be...

if (IS_NPC(victim) && !IS_NPC(ch) && PRF_FLAGGED(ch, PRF_AUTOLOOT))
  do_get(ch,"all corpse",0,0);

I don't see any prob with it though...its' right after the die( victim )

>Nathan Davies,
>>        I installed George's Mutli get/drop/put patch, and it installed
>>perfectly. No rejects. Compiled fine, but when I ran the mud, if I killed
>>omething, right when it died, I would get a segmentation fault. This kept
>>happening each time i tested (Not hitting the MOB, but when it actually
>>dies). When I put my old act.item.c in and compiled everything was Ok
>>again. Anyone ele run into this?
>You don't happen to have autoloot do you?
>If so, tell me what string your autoloot uses so I can fix that one.
>The code as is could use some cleanup but I wanted it working first.
>George Greer  -   | Genius may have its limitations, but
> | is not thus handicapped. -- Elbert Hubbard

     | Ensure that you have read the CircleMUD Mailing List FAQ:  |
     | |

This archive was generated by hypermail 2b30 : 12/08/00 PST