Re: Spell durations (was: Swimming,falling,flying and drowning...)

From: Edward Glamkowski (EGlamkowski@MATHEMATICA-MPR.COM)
Date: 10/17/97

>>>circlemud uses cumulative duration for a number of spells (sanctuary,
>>>infravision, the detect spells, invisibilty, protection from evil,
>>>poison, curse, just to name a few :)
>>I know, but my question is: how many people leave it
>>that way?  That was one of the first things I took out :P
>I left it this way, and I added accumulation to most spells, along with
>increasing their duration.  But then my mud is about balance, so my
>larger stats make sense...
So is mine, but I want magic to be rare and expensive.
I also use mag_materials for a lot of spells.
My next big task is to implement event queues, so I can
add casting times to spells.

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