Re: Spell durations (was: Swimming,falling,flying anddrowning...)

From: Franco Gasperino (awe@CET.COM)
Date: 10/17/97

  Why not take a look at it in a different way. Instead of
increasing spell duration with multiple castings, why not
take all affect-inducing spells and have them constantly
run on the character, togglable on and off, which simply
reduce the current max_mana of the character.

Player's max mana: 1000
Toggle on sanctuary
Player's new max mana: 900
Toggle off sanctuary
Player's max mana: 1000

Not too tough...And this will keep extremely powerful
spellcaster's mana in check if they wish to have all
the protection spells on. Can't beat the system with
sets of equipment that is +age to simply regain hps
faster at the tick as effectively as before either.

Franco Gasperino
Cutting Edge Communications

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