On Mon, 20 Oct 1997, Stefan Jakobsson wrote:
> Wondering if anyone had any ideas around the use of Dynamic stats
> i.e. you increase con and get more hp, decrease stat and get less hp,
Yup. Did that.
> Ideas and hints would be appreciated :)
Well, the way I did it, I moved the points stuff to the real_abils and
aff_abils. Then used affect_total() to modify the stats acordingly to the
specifications we want on the mud I'm coding on.
Heh, not a big boasting explanation, but at least you'll have a little
clue as to how you might solve the implemtation :)
Regards,
Rand
.d
--
Rasmus Ronlev DOEK'94 http://www.econ.cbs.dk/~raro94ab
IT-Advisor mailto:raro94ab@student.econ.cbs.dk
B.Sc. Computer Science and Business Administration
Stud. M.Sc. Computer Science and Business Administration
+------------------------------------------------------------+
| Ensure that you have read the CircleMUD Mailing List FAQ: |
| http://democracy.queensu.ca/~fletcher/Circle/list-faq.html |
+------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/08/00 PST