On Fri, 24 Oct 1997, Davies, Nathan wrote:
=>Wouldn't this also mean that if you lost link, but the mud didn't know
=>you lost it, which has happened to me on some muds, that you couldn't
=>log back in until your char idled out...which for certain imm levels is
=>never.
=>
probably, but they usually have a way to disconnect (dc) a player.
=>>for (temp2 = descriptor_list; temp2; temp2 = nextd) {
=>> nextd = temp2->next;
=>> if ((temp2 != d) && temp2->character && !IS_NPC(temp2->character) &&
=>> !strcmp(CAP(tmp_name), GET_NAME(temp2->character))) {
=>> SEND_TO_Q("That name is being used, try another.\r\n"
=>> "Name: ", d);
=>> return;
=>> }
=>>}
--
Dez.
void signature () {
printf ("Praise not the day until evening has come; a woman\n"
"until she is burnt; a sword until it is tried; a maiden until\n"
"she is married; ice until it has been crossed; beer until it\n"
"has been drunk. -- Viking Proverb\n");
}
+------------------------------------------------------------+
| Ensure that you have read the CircleMUD Mailing List FAQ: |
| http://democracy.queensu.ca/~fletcher/Circle/list-faq.html |
+------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/08/00 PST