Re: RUN command

From: Angus Mezick (angus@EDGIL.CCMAIL.COMPUSERVE.COM)
Date: 11/06/97

1) RTFF, don't send mime format.
2) define what a run command would do, we can't read your mind.
3) if it is what I am thinking, just keep moving the player in the direction
they are running (no deathtrap testing) until they can't go that way anymore.
check out act.movement.c
4) read all the code.

______________________________ Reply Separator _________________________________
Subject:  RUN command
Author: at CSERVE
Date:    11/6/97 12:53 PM
Anyone have an idea on how to implement a run command.

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