In remember() in mobact.c an improvement was made between bpl 11 and bpl
12. I would have probably never thought of it, and I like the idea. It looks
like so:
if (!IS_NPC(ch) || IS_NPC(victim) || (GET_LEVEL(victim) >= LVL_IMMORT))
return;
This is a good step to make, but it seems to me that the following would
be more logical:
if (!IS_NPC(ch) || IS_NPC(victim) || PRF_FLAGGED(vict, PRF_NOHASSLE))
return;
After all, I have wanted to be remembered while testing new code, and
bringing a mortal test character is sometimes a pain or just plain
not feasable.
John Evans <evansj@hi-line.net>
May the source be with you.
+------------------------------------------------------------+
| Ensure that you have read the CircleMUD Mailing List FAQ: |
| http://democracy.queensu.ca/~fletcher/Circle/list-faq.html |
+------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/08/00 PST