Re: Give a spell to a character via a function

From: George (greerga@DRAGON.HAM.MUOHIO.EDU)
Date: 11/17/97


On Mon, 17 Nov 1997, Ryan Guthrie wrote:

>Is there some function like: affect_to_char(ch, SPELL_NAME) that will give
>the target that spell?  I looked through handler.c and failed to see
>one...

From act.item.c:

    af.type = SPELL_POISON;
    af.duration = amount * 3;
    af.modifier = 0;
    af.location = APPLY_NONE;
    af.bitvector = AFF_POISON;
    affect_join(ch, &af, FALSE, FALSE, FALSE, FALSE);

where af =   struct affected_type af;

--
George Greer  -  Me@Null.net   | Genius may have its limitations, but stupidity
http://www.van.ml.org/~greerga | is not thus handicapped. -- Elbert Hubbard


     +------------------------------------------------------------+
     | Ensure that you have read the CircleMUD Mailing List FAQ:  |
     | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html |
     +------------------------------------------------------------+



This archive was generated by hypermail 2b30 : 12/08/00 PST