C++ CircleMUD

From: Akuma/Chris Baggett/DOOMer (doomer@BAYOU.COM)
Date: 11/25/97

Ok, I finally went through and changed everything required, to
make CircleMUD (my version anyway) compatible under g++ compiler.

this took awhile, considering i did it by hand.
(i didn't use the patch ON PURPOSE).

anyway, i finally found George's Log class,
and i was wondering if it was truly finished or not?

and not only that, how does he propose to use it?
Log << "1st message" << "2nd message" << 3 << "rd message";

am i required to do a flush everytime? or could i possibly
just 1) find a way for the flush() to be automatic? or 2) put
somewhere in the game_loop()  Log.flush(); ??

anyway, George is the one guy i KNOW knows what i'm talking about.

But if anyone else would happen to have any ideas, let me know.

The reason i converted to C++, was b/c i FINALLY understand the C++ classes.
(Not completely mind you, just enough to get me to another C++
Classes webpage :-P )

i'd appreciate any input/constructive criticism
(and flames do NOT fall under the latter nor the former category).


Akuma the Raging Coder

  | "The poets talk about love, but what I talk about is DOOM, |
  |      because in the end, DOOM is all that counts." -       |
  |   Alex Machine/George Stark/Stephen King, The Dark Half    |
  |        "Nothing is IMPOSSIBLE, Just IMPROBABLE"            |
  |   "Easier Said Than Done, But Better Done Than Said..."    |

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