[CODE] A better do_auto_exit and do_exit for doors

From: Drago's (creed@I-55.COM)
Date: 12/02/97


This is some very simple things that I have done to make exits a little more
readable.  It's for newbies, so any coders can just delete this here.  It
changes the stock method of not being able to see doors unless you try to
walk in their direction to seeing them in the exits accompanied by a *.  For
example,
[Exits: n s e *w d *u]

would mean exits in all directions with up and west being closed doors.

It also adds this when players type exits.  As oposed to:

Obvious exits:
None

When a closed door is in the room, it reads:

Obvious exits:
South - A closed door.

If anyone wants this, it's VERY simple and takes no coding no-how, just cut
and paste.  Mail me at creed@i-55.com asking for it.  Hope this can help.

|-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
|Chuck Reed - Ash of Dark Horizon                     |
|telnet://pentrel.com:6001                            |
|http://www.i-55.com/~twingo/horizon                  |
|http://www.geocities.com/Eureka/Plaza/9298/          |
|creed@i-55.com -=- dragos_elec@geocities.com         |
|"If you don't stand for something, you are bound     |
| to fall for anything."                              |
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