Re: [IDEAS][NEWBIE]Immortal interaction within the Game

From: Aaron Miller (archmage@CRYOGEN.COM)
Date: 12/05/97


>Seeing as quite a few posts have been concerned with the interaction
>of immortals with mortals, I'd thought I'd ask what everyone else
>is doing.
>
>But first here's what I'm doing:
>  I am planning a system whereby once reaching immortality, a
>character, in order to sustain their immortal status, must regularly
>affect events within the mud.
>   Basically they enourage mortals to commit good or bad acts, for
>which they reward them with minor adjustments to their abilities or
>skills (similar to the meta-physician snippet) or a set of objects
>they have defined themselves, through limited OLC capabilities.
>  Loading these objects into the game costs the immortals exp.
>which they get from killing mobs in zones separated from the main
>playing sphere. (note my imm code is slightly different here, before
>anybody says 'That's not in stock CircleMUD!').
>   This system is designed so that immortals have to play a part in
>the game, rather than sitting around invis gossiping and showing
>off their new oedited clothes. It's also there so that maybe, just
>maybe, some mortals might start roleplaying.
>
>  I've written this down, because I'm interested in what other
>systems everyone else is using to keep their low level immortals busy.
>Maybe you'll find it useful, maybe not, but there's always 'delete'...
>
That does sound interesting. The way I go about the problem is, I don't just promote someone to immortality when they reach a certain level. They would have to roleplay often and at least somewhat well, and be an active part of the game.   Besides, the highest mortal and the lowest immortal level should not be that far apart, IMHO. Before everyone says it, I know that doing something like this is pretty much being picky as hell, but it works. Anyhow, your system sounds very interesting. Once it has been going for awhile, do write again about the effects you have seen upon your game.


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