Re: [Code][Newbie] Adding some stuff in *DO*NOT*CHANGE* structs ?

From: Ron Cole (rcole@EZY.NET)
Date: 12/10/97


>/* An affect structure.  Used in char_file_u *DO*NOT*CHANGE* */
>struct affected_type {
>   sh_int type;          /* The type of spell that caused this      */
>   sh_int duration;      /* For how long its effects will last      */
>   sbyte modifier;       /* This is added to apropriate ability     */
>   byte location;        /* Tells which ability to change(APPLY_XXX)*/
>   long bitvector;       /* Tells which bits to set (AFF_XXX)       */
>
>   struct affected_type *next;
>};
>
>which seems to be the struct to modify to add a int level variable in it.
>But it's written *DO*NOT*CHANGE* ...

It just means you'll have to do a pwipe if you change it, since the data is
stored in the pfile.  Changing the structure will mess up your pfile.

Ron


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