Re: [CODE] Mobprgs

From: Sammy (samedi@DHC.NET)
Date: 12/17/97


On Wed, 17 Dec 1997, dmitri wrote:

> if you are making rand-progs for the mob, you cant set each to 100... you
> have to set each to SUM to 100..... so in this case, since you want the mob
> to do these two things, you would have to set each prog to 50%
> personally, i would not even set these values that high.... are you sure
> you want the mob saying he is on fire and then doing the second command
> perpetually? , causing so much spam that yer players wont hang around that
> mob for long.
> -dmitri
>
>
> At 06:41 PM 12/17/97 -0600, you wrote:
> >Hi, anyone ever have this problem:
> >
> >I make a rand_mobprog with a percent of 100 that makes a mob say hi
> >I make another rand_mobprog with % = 100 that makes mob say I'm on fire!
> >
> >It never performs the second prog.  Does control over the progs cease after
> >the first one possible has been executed?  If not, anyone have a clue to why
> >these two don't both work?
> >
> >Chuck
> >
> >PS - Both work individualy
> >
> >
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>
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>
Learn to quote, moron.

Sam


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