stock bpl11 bug

From: Brian Williams - Nashak (bmw@EFN.ORG)
Date: 12/17/97


I'm not quite sure what the cause is, but if you flee, then walk back in,
if you do it fast enough, you'll still be fighting... I thought it was
this line in update_pos, which didn't make any sense to me:

if ((GET_HIT(victim) > 0) && (GET_POS(victim) > POS_STUNNED))
  return;

then it continues with the else if .....

anyways, I took out that line, thinking it would fix it, but it didn't..
now I'm stumped.  Does anyone know what is wrong?  I'm not catching it..

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       |  Brian M. Williams          | 02/02/83 | bmw@efn.org          |
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       | Boccob the Uncaring, Lord of All Magic | Nashak Stonehand     |
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