Re: SPCC & Guild of Implementor

From: Bowes, Chris (cjb@ADDLESHAW-BOOTH.CO.UK)
Date: 01/19/98


regarding this guild thingy...

hmmm, so if I code a shit load of spells/skills/features to enable
me to run a PK-mud,would you consider that a bad mud just
because i didn`t change things about circle that
i happen to like (for example the interface) ? and you haven`t
considered that people get their muds up and running at different
stages - one implementor may wait bloody ages until hes made
shit loads of changes to put the mud up and playable, whereas
another may choose to make the mud playable and code the
changes while the game is being played/tested ... both muds
may end up with nice new things and equally origional, but your
list would already brand the mud which goes up straigh away as
crap even though it is being developed to origionality...
 -CJ =20


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