Re: Exp & Thac0 tables after adding levels

From: Edward Glamkowski (EGlamkowski@MATHEMATICA-MPR.COM)
Date: 01/22/98


>Along those same lines, is anyone else as frustrated with the general
>level of 'throwbackiness' inherit in muds? Why are there player 'levels'?
>Why are rooms separated by 'zone', and not loaded statically into a grid
>array? Why in god's name do we still have 90% of all muds using those same
>tired six stats for characters?

Because that's the way Diku was, which was based upon AD&D, and that's
how AD&D is... ;)


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