Re: [NEWBIE] 128 bitvectors

From: Chris Powell (mucwp1@WIU.EDU)
Date: 01/28/98


I ran into the same problem while adding some races.  What I did was to
move all the ITEM_ANTI_XXX stuff to it own variable called anti_flags.
Went through and renamed all ITEM_ANTI to just ANTI.  Had to add
IS_OBJ_ANTI to replace IS_OBJ_STAT in a couple places, but was relatively
painless.

Chris Powell

>         I recently added a number of classes to my MUD, which has pushed my
> ITEM_XXXX bitvectors over the limit to 33, mainly because of all the
> ITEM_ANTI_XXXX that needed to be put in. I admit, I have no clue when it
> comes to bitvectors, and they generally give me a hard time. How can we
> tell if our GCC will accept the long long format? Where would I need to set
> long long for this particular structure? I tried a few things...the long
> long doesn't stop the compiler, but whatever I did doesn't seem to take
> effect. I'd appreciate any input anyone has on this...
>
> Thanks,
>
>         Tadrith
>
>
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